TacNet
Public Beta is live

TacNetSMP

A Java Edition survival server built around technical gameplay, automation, community, exploration, trading, and long-term progression.

Server addressplay.tacnet-smp.com
Java EditionCross-version compatibility enabled
Automation-friendlyFarms, scripting, and pathfinding permitted
Player economyServer shop and player auction house
Voice enabledSimple Voice Chat supported
01
First steps

Getting Started

Join, review the server information, and enter the wilderness when you are ready.

  1. 1
    Join the server

    Add play.tacnet-smp.com to your multiplayer list.

  2. 2
    Read the spawn information

    Use /tacnet for the guide and /rules for server policy.

  3. 3
    Enter the wilderness

    Use /rtp to find a permanent-world starting location. Use /resource when you want renewable mining and gathering terrain.

  4. 4
    Build your foothold

    Create a home, explore the economy, join a clan, or start an automation project.

02
Core experience

Server Features

Technical survival

Survival gameplay with support for technical builds, automation, community projects, and long-term progression.

Five personal homes

Save important locations while keeping exploration and travel meaningful.

Random wilderness travel

Use /rtp to leave spawn and begin in the active survival world.

Renewable Resource World

Disposable mining and gathering terrain for large-scale extraction, technical gameplay, and approved automation.

Playtime rewards

Daily activity and long-term milestones reward continued participation.

Cross-version support

ViaVersion provides compatibility across supported Java clients.

Proximity voice chat

Simple Voice Chat adds an optional proximity-based social layer.

03
Renewable resources

Resource World

The Resource World is TacNet’s renewable mining and gathering environment for large-scale resource collection, technical survival, and approved automation. Use the main world for permanent bases, claims, storage, farms, towns, and long-term projects.

Built for extraction

Player claims are disabled, there is no protected central hub, and the world is intended to be mined, altered, automated, and eventually replaced. Normal player-property rules still apply to player-made builds, storage, and other belongings between resets.

Automation-friendly

Baritone, MineScript, Mineflayer, and other approved technical tools are welcome under TacNet’s normal automation policy.

Safer long sessions

Keep Inventory is enabled, hostile natural mob spawning is disabled, and the world stays in permanent daytime with clear weather. PvP is mechanically enabled, but the normal PvP rules still apply.

Temporary by design

Resource World resets refresh terrain and materials. Move valuables and permanent projects back to the main world before a reset.

SharedNormal inventory, XP, economy, and Ender Chest carry between the main world and Resource World
Disabled herePlayer claims, /sethome, Resource World bed/anchor respawns, and Nether/End portal formation
CommandPurpose
/resourceReturn to your saved Resource World location, or find a safe random location if none exists
/resource rtpFind a new safe random Resource World location
/resource setspawnSave your current Resource World location for this world lifetime
/resource clearspawnRemove your saved Resource World location
/resource infoView availability, world lifetime, saved spawn, and teleport cooldown
04
Markets and progression

Economy & Trading

TacNet combines a carefully priced server shop with a player-run auction market. The shop establishes access and price ceilings; players shape the real market through trade.

Server Shop

Browse materials, building blocks, farming supplies, utility items, progression stock, and curated enchanted books.

/shop

Auction House

List items at a fixed price, place bids, and build a market around player supply and demand.

/ah
05
Social organization

Clans

Clans are social groups for organizing players, coordinating projects, and communicating together. Land protection and other gameplay systems are handled separately from clan membership.

IncludedCreation, invitations, information, member lists, and clan chat
Not includedClan homes, private clan economies, shared clan storage, or forced clan PvP rules
/clan
06
Technical gameplay

Technical & Automation Policy

TacNet supports technical Minecraft, scripting, and responsible automation when they perform normal survival gameplay. Hacked or cheat clients are not permitted.

Allowed

  • Baritone pathfinding and player-configured automation
  • Overworld ore/resource X-ray during the Public Beta
  • Automated mining, building, and farming using purpose-built tools
  • Redstone machines and technical projects
  • Gameplay scripting and non-malicious macros
  • Technical building and quality-of-life mods such as Litematica, Tweakeroo, and MiniHUD

Prohibited

  • Hacked or cheat clients, including when used only for utility features
  • Combat assistance or automated combat cheats
  • Movement cheats outside normal mechanics
  • Nether X-ray, player ESP, container/storage ESP, hidden player tracking, and hidden-information tools outside the Overworld ore-X-ray beta exception
  • Crash exploits, abusive packet behavior, or deliberate lag machines
  • Automation intended to exploit, disrupt, or damage the server
07
Build a better client

Technical Mods & Automation

TacNet welcomes purpose-built quality-of-life mods, technical building tools, scripting, and legitimate automation. These recommendations are optional — an unmodified compatible Minecraft client can still join normally.

Recommended essentials

Everyday Client

  • Sodium & Sodium Extra
  • ImmediatelyFast
  • FerriteCore
  • Dynamic FPS
  • Mouse Tweaks
  • Crafting Tweaks
  • Shulker Box Tooltip
  • AppleSkin
For builders & technical players

Technical Toolkit

  • Tweakeroo
  • Litematica
  • MiniHUD
  • BetterF3
  • Xaero's Fair-Play Minimap
Advanced automation

Automation Toolkit

  • Baritone for pathfinding and gameplay automation
  • MineScript for player-configured scripting and automation
  • Purpose-built macros and scripts that follow normal survival mechanics
Suggested Baritone configuration A conservative starting profile for TacNet View settings

These are suggested starting values rather than server requirements. Exact setting names may vary between Baritone versions.

allowBreak true
allowPlace true
allowSprint true

autoTool true

allowInventory true
inventoryMoveOnlyIfStationary true
ticksBetweenInventoryMoves 3

legitMine true

allowParkour false
allowParkourPlace false
allowDiagonalAscend false
allowDiagonalDescend false

allowWaterBucketFall false
maxFallHeightNoWater 3

rightClickSpeed 4
blockBreakSpeed 6

legitMine true remains a good vanilla-style mining option, but TacNet no longer requires vanilla-only ore discovery in the Overworld during Public Beta. Baritone may use ore information consistent with the Overworld X-ray allowance. Nether X-ray remains prohibited.

08
Community boundaries

Rules

TacNet supports technical gameplay, automation, competition, and player interaction while expecting players to respect each other and their property. Claims provide protection and make ownership clearer, but they do not define whether player property belongs to someone.

01

Player property

Clearly player-made builds, storage, farms, infrastructure, animals, and other property belong to the player or group that created them. Unclaimed player property is not automatically free to take, alter, or destroy.

02

PvP

PvP should generally be consensual or take place where combat is clearly expected. Repeatedly killing, trapping, camping, or targeting players who are not participating in PvP may be treated as harassment or disruptive behavior.

03

Griefing, looting & abandoned property

Deliberate destruction, theft, sabotage, or interference intended to harm another player or their property is prohibited. Do not assume property is abandoned because its owner is inactive; contact staff before taking over, looting, modifying, or removing it.

04

Allowed technical gameplay

Baritone, pathfinding, MineScript, macros, technical building tools, and normal survival automation are allowed when used within the rest of the server rules. Dedicated bot accounts require separate approval where applicable.

05

Cheats & X-ray policy

Combat assistance, movement cheats, player ESP, container/storage ESP, hidden-player tracking, and similar cheats are prohibited. During Public Beta, ore/resource X-ray is allowed in the Overworld; Nether X-ray remains prohibited.

06

No malicious automation or server abuse

Lag machines, crash attempts, packet flooding, abusive packet behavior, spam, and automation intended to harm server performance or other players are prohibited.

07

Economy & exploits

Do not exploit unintended item or money duplication, plugin bugs, conversion loops, or other unintended economic exploits. Explicitly configured mechanics are allowed. Direct player trades and auction mistakes are generally the players' responsibility.

08

Conduct & platform safety

Trash talk, rivalry, and competition are allowed. Doxxing, credible threats, targeted harassment, illegal content, or behavior that risks the server or platform are not.

09

Staff systems & protected regions

Do not bypass protected staff regions, administrative systems, moderation actions, or other server-owned protections. Staff may judge unusual situations based on context, intent, severity, repetition, circumstances, and impact.

10

Voice & recording

Voice chat follows the same conduct rules as text chat. Players may record gameplay, text, or voice using built-in or external tools; do not assume conversations are private.

/rules
09
Quick reference

Useful Commands

CommandPurpose
/tacnetOpen the main server guide
/rulesRead the complete in-game rules
/rtpTravel from spawn into the permanent-world wilderness
/resourceEnter or return to your Resource World location
/resource rtpFind a new safe Resource World location
/resource setspawnSave your Resource World return point for this world lifetime
/resource clearspawnRemove your saved Resource World return point
/resource infoView Resource World availability, lifetime, saved spawn, and cooldown
/sethome <name>Save your current location as a home in supported worlds
/home <name>Return to a saved home
/spawnReturn to the spawn platform
/shopOpen the server shop
/ahOpen the player auction house
/rewardsView daily and playtime rewards
/clanView clan commands and information
/pay <player> <amount>Send money to another player
/msg <player> <message>Send a private message
10
Optional proximity audio

Simple Voice Chat

TacNet supports the Simple Voice Chat client mod. Players without it can still join normally; installing it enables proximity voice with compatible players.

Connection details

The voice service uses the same public server hostname.

play.tacnet-smp.com
11
Current release stage

Public Beta

The core server is live and playable. Public Beta gives TacNet room to observe real player behavior, market activity, automation load, and uncommon permission paths.

What may change

Economy prices, interface wording, performance limits, and small quality-of-life details.

What remains protected

Player data, world continuity, backups, and the established technical-survival direction.

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