TacNet
Public Beta is live

TacNetAnarchy SMP

A Java Edition survival server built around player freedom, automation, exploration, trading, and long-term progression.

Server addressplay.tacnet-smp.com
Java EditionCross-version compatibility enabled
Automation-friendlyFarms, scripting, and pathfinding permitted
Player economyServer shop and player auction house
Voice enabledSimple Voice Chat supported
01
First steps

Getting Started

Join, review the server information, and enter the wilderness when you are ready.

  1. 1
    Join the server

    Add play.tacnet-smp.com to your multiplayer list.

  2. 2
    Read the spawn information

    Use /tacnet for the guide and /rules for server policy.

  3. 3
    Enter the wilderness

    Use /rtp from spawn to find a random starting location.

  4. 4
    Build your foothold

    Create a home, explore the economy, join a clan, or start an automation project.

02
Core experience

Server Features

Freedom-first survival

Open survival gameplay with minimal artificial protection and long-term player-driven history.

Five personal homes

Save important locations while keeping exploration and travel meaningful.

Random wilderness travel

Use /rtp to leave spawn and begin in the active survival world.

Playtime rewards

Daily activity and long-term milestones reward continued participation.

Cross-version support

ViaVersion and ViaBackwards improve compatibility across supported Java clients.

Proximity voice chat

Simple Voice Chat adds an optional proximity-based social layer.

03
Markets and progression

Economy & Trading

TacNet combines a carefully priced server shop with a player-run auction market. The shop establishes access and price ceilings; players shape the real market through trade.

Server Shop

Browse materials, building blocks, farming supplies, utility items, progression stock, and curated enchanted books.

/shop

Auction House

List items at a fixed price, place bids, and build a market around player supply and demand.

/ah
04
Social organization

Clans

Clans are social groups rather than territory-protection systems. They help players organize and communicate without granting protected land or private clan economies.

IncludedCreation, invitations, information, member lists, and clan chat
Not includedLand claims, protected bases, clan homes, banks, chests, or forced clan PvP rules
/clan
05
Allowed tools

Automation Policy

Automation is supported when it performs ordinary gameplay. It may not become a combat cheat, movement cheat, hidden-information tool, or attack against server stability.

Allowed

  • Baritone-style pathfinding and basic automated walking
  • Automated mining, building, and farming
  • Redstone machines and technical projects
  • Gameplay scripting and non-malicious macros
  • Bots performing otherwise permitted actions

Prohibited

  • Combat assistance or automated combat cheats
  • Movement cheats outside normal mechanics
  • ESP, X-ray, or hidden-information tools
  • Crash exploits or deliberate lag machines
  • Malicious automation intended to cause harm
06
Community boundaries

Rules

TacNet provides broad player freedom, but it is not a crash-and-cheat server.

01

No combat or movement cheats

Do not use software that gives an unfair combat or movement advantage.

02

No ESP or X-ray

Do not reveal players, containers, ores, or other hidden information.

03

No attacks on server stability

Crash exploits, packet abuse, and deliberate lag machines are prohibited.

04

No malicious automation

Automation is allowed until its purpose becomes disruption, exploitation, or damage.

/rules
07
Quick reference

Useful Commands

CommandPurpose
/tacnetOpen the main server guide
/rulesRead the complete in-game rules
/rtpTravel from spawn into the wilderness
/sethome <name>Save your current location as a home
/home <name>Return to a saved home
/spawnReturn to the spawn platform
/shopOpen the server shop
/ahOpen the player auction house
/rewardsView daily and playtime rewards
/clanView clan commands and information
/pay <player> <amount>Send money to another player
/msg <player> <message>Send a private message
08
Optional proximity audio

Simple Voice Chat

TacNet supports the Simple Voice Chat client mod. Players without it can still join normally; installing it enables proximity voice with compatible players.

Connection details

The voice service uses the same public server hostname.

play.tacnet-smp.com
09
Current release stage

Public Beta

The core server is live and playable. Public Beta gives TacNet room to observe real player behavior, market activity, automation load, and uncommon permission paths.

What may change

Economy prices, interface wording, performance limits, and small quality-of-life details.

What remains protected

Player data, world continuity, backups, and the established freedom-focused direction.

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