TacNetSMP
A Java Edition survival server built around technical gameplay, automation, community, exploration, trading, and long-term progression.
play.tacnet-smp.comGetting Started
Join, review the server information, and enter the wilderness when you are ready.
- 1Join the server
Add
play.tacnet-smp.comto your multiplayer list. - 2Read the spawn information
Use
/tacnetfor the guide and/rulesfor server policy. - 3Enter the wilderness
Use
/rtpto find a permanent-world starting location. Use/resourcewhen you want renewable mining and gathering terrain. - 4Protect and expand
Use a golden shovel to claim permanent builds, set a home, and explore
/perks, player warps, shops, and clans.
Server Features
Technical survival
Survival gameplay with support for technical builds, automation, community projects, and long-term progression.
Five personal homes
Save important locations while keeping exploration and travel meaningful.
Random wilderness travel
Use /rtp to leave spawn and begin in the active survival world.
Renewable Resource World
Disposable mining and gathering terrain for large-scale extraction, technical gameplay, and approved automation.
Playtime rewards
Daily activity and long-term milestones reward continued participation.
Cross-version support
ViaVersion provides compatibility across supported Java clients.
Proximity voice chat
Simple Voice Chat adds an optional proximity-based social layer.
Land claims
Protect your permanent builds with claim blocks. Unclaimed player-made property is still protected by server rules.
Player Warps
Share public destinations from land you own. Start with three warp slots, with upgrades to five and ten.
Player Chest Shops
Set up player-run chest shops with signs, stock, and shop management tools to support local trading.
Purchasable perks
Unlock permanent quality-of-life tools and customization through /perks, including eligible claim flight and PvE inventory protection.
Consensual duels
Challenge other players using /duel in supported permanent worlds. Duels are unavailable in the Resource World.
Resource World
The Resource World is TacNet’s renewable mining and gathering environment for large-scale resource collection, technical survival, and approved automation. Use the main world for permanent bases, claims, storage, farms, towns, and long-term projects.
Built for extraction
Player claims are disabled, there is no protected central hub, and the world is intended to be mined, altered, automated, and eventually replaced. Normal player-property rules still apply to player-made builds, storage, and other belongings between resets.
Automation-friendly
Baritone, MineScript, and other approved player-operated tools are welcome under TacNet’s normal automation policy. Separate bot accounts, including independent Mineflayer clients, require staff approval.
Safer long sessions
World-wide Keep Inventory is enabled, natural hostile spawning is disabled, and the world stays in permanent daytime with clear weather. PvP is disabled in the Resource World; the separate PvE Keep Inventory perk is not needed here.
Temporary by design
Resource World resets refresh terrain and materials. Move valuables and permanent projects back to the main world before a reset.
/sethome, Resource World bed/anchor respawns, and Nether/End portal formation/resourceReturn to your saved Resource World location, or find a safe random location if none exists/resource rtpFind a new safe random Resource World location/resource setspawnSave your current Resource World location for this world lifetime/resource clearspawnRemove your saved Resource World location/resource infoView availability, world lifetime, saved spawn, and teleport cooldownEconomy & Trading
TacNet combines a server shop, player-run auctions, and chest shops. Server prices provide convenient options; players shape their own markets through trade.
Server Shop
Browse materials, building blocks, farming supplies, utility items, progression stock, and curated enchanted books.
/shopAuction House
List items at a fixed price, place bids, and build a market around player supply and demand.
/ahPlayer Chest Shops
Open a player-run shop using the supported chest-and-sign workflow. Configure a shop, manage its stock and prices, and let other players trade directly. Use /info shops in-game for the setup guide.
/info shopsWarps, Perks & Duels
Share destinations, unlock convenience features, and opt into structured PvP. These systems complement land claims and the permanent-world economy.
Player Warps
Create public warps inside claims you own in Survival, the Nether, or the End. You start with three slots; permanent upgrades can raise the limit to five and then ten. Categories and descriptions help players find destinations.
/pwarp listPerks & Upgrades
Browse priced quality-of-life unlocks, portable crafting tools, social actions, cosmetics, Ender Chest upgrades, and Player Warp limits. Check /perks for currently offered unlocks and prices.
/perksClaim Flight
The unlockable /fly feature is limited to eligible claimed land and has boundary restrictions. It does not authorize flight cheats or unrestricted flight across the wilderness.
/flyPvE Inventory Protection
An unlockable perk can preserve items on eligible deaths outside the Resource World. It is unavailable during active duels and briefly afterward; normal XP loss can still apply.
/info perksClans
Clans are social groups for organizing players, coordinating projects, and communicating together. Land protection and other gameplay systems are handled separately from clan membership.
/clanTechnical & Automation Policy
TacNet supports technical Minecraft, scripting, and responsible player-operated automation when they perform normal survival gameplay. Dedicated bot accounts require separate staff approval; hacked or cheat clients are not permitted. Ore/resource X-ray is restricted to the renewable Resource World.
Allowed
- Baritone pathfinding and player-configured automation
- Ore/resource X-ray in the renewable Resource World
- Automated mining, building, and farming using purpose-built tools
- Redstone machines and technical projects
- Gameplay scripting and non-malicious macros
- Technical building and quality-of-life mods such as Litematica, Tweakeroo, and MiniHUD
Prohibited
- Hacked or cheat clients, including when used only for utility features
- Combat assistance or automated combat cheats
- Unauthorized movement and flight cheats (approved claim-flight perks remain subject to their restrictions)
- Main Survival and Nether X-ray; player ESP, container/storage ESP, hidden-player tracking, and prohibited hidden-information tools everywhere
- Crash exploits, abusive packet behavior, or deliberate lag machines
- Automation intended to exploit, disrupt, or damage the server
Technical Mods & Automation
TacNet welcomes purpose-built quality-of-life mods, technical building tools, scripting, and legitimate automation. These recommendations are optional — an unmodified compatible Minecraft client can still join normally.
Everyday Client
- Sodium & Sodium Extra
- ImmediatelyFast
- FerriteCore
- Dynamic FPS
- Mouse Tweaks
- Crafting Tweaks
- Shulker Box Tooltip
- AppleSkin
Technical Toolkit
- Tweakeroo
- Litematica
- MiniHUD
- BetterF3
- Xaero's Fair-Play Minimap
Automation Toolkit
- Baritone for pathfinding and gameplay automation
- MineScript for player-configured scripting and automation
- Purpose-built macros and scripts that follow normal survival mechanics
Rules
TacNet supports technical gameplay, automation, competition, and player interaction while expecting players to respect each other and their property. Claims provide protection and make ownership clearer, but they do not define whether player property belongs to someone.
Player property
Clearly player-made builds, storage, farms, infrastructure, animals, and other property belong to the player or group that created them. Unclaimed player property is not automatically free to take, alter, or destroy.
PvP
PvP should generally be consensual or take place where combat is clearly expected. Use /duel for consensual fights in supported permanent worlds; the Resource World disables PvP. Repeated targeting or harassment remains prohibited.
Griefing, looting & abandoned property
Deliberate destruction, theft, sabotage, or interference intended to harm another player or their property is prohibited. Do not assume property is abandoned because its owner is inactive; contact staff before taking over, looting, modifying, or removing it.
Allowed technical gameplay
Baritone, pathfinding, MineScript, macros, technical building tools, and normal survival automation are allowed when used within the rest of the server rules. Dedicated bot accounts require separate approval where applicable.
Cheats & X-ray policy
Combat assistance, unauthorized movement or flight cheats, player ESP, container/storage ESP, hidden-player tracking, and similar cheats are prohibited. Legitimate restricted claim flight is permitted through TacNet’s perk. Ore/resource X-ray is allowed only in the renewable Resource World; Main Survival and Nether X-ray are prohibited.
No malicious automation or server abuse
Lag machines, crash attempts, packet flooding, abusive packet behavior, spam, and automation intended to harm server performance or other players are prohibited.
Economy & exploits
Do not exploit unintended item or money duplication, plugin bugs, conversion loops, or other unintended economic exploits. Explicitly configured mechanics are allowed. Direct player trades and auction mistakes are generally the players' responsibility.
Conduct & platform safety
Trash talk, rivalry, and competition are allowed. Doxxing, credible threats, targeted harassment, illegal content, or behavior that risks the server or platform are not.
Staff systems & protected regions
Do not bypass protected staff regions, administrative systems, moderation actions, or other server-owned protections. Staff may judge unusual situations based on context, intent, severity, repetition, circumstances, and impact.
Voice & recording
Voice chat follows the same conduct rules as text chat. Players may record gameplay, text, or voice using built-in or external tools; do not assume conversations are private.
/rulesUseful Commands
/tacnetOpen the main server guide/rulesRead the complete in-game rules/rtpTravel from spawn into the permanent-world wilderness/rtp instantRandom teleport without the usual warmup; the normal cooldown still applies/resourceEnter or return to your Resource World location/resource rtpFind a new safe Resource World location/resource setspawnSave your Resource World return point for this world lifetime/resource clearspawnRemove your saved Resource World return point/resource infoView Resource World availability, lifetime, saved spawn, and cooldown/sethome <name>Save your current location as a home in supported worlds/home <name>Return to a saved home/spawnReturn to the protected Lobby spawn/shopOpen the server shop/ahOpen the player auction house/bulksellSell supported goods in bulk/info shopsLearn to create and manage Player Chest Shops/pwarp listBrowse public Player Warps/pwarp set <name>Create a public warp inside your owned claim/perksBrowse and purchase permanent perks and upgrades/duel <player>Request a consensual duel in an allowed world/info duelsReview duel behavior, restrictions, and commands/playtimetopView the playtime leaderboard/rewardsView daily and playtime rewards/clanView clan commands and information/pay <player> <amount>Send money to another player/msg <player> <message>Send a private messageSimple Voice Chat
TacNet supports the Simple Voice Chat client mod. Players without it can still join normally; installing it enables proximity voice with compatible players.
Connection details
The voice service uses the same public server hostname.
play.tacnet-smp.comPublic Beta
The core server is live and playable. Public Beta gives TacNet room to observe real player behavior, market activity, automation load, and uncommon permission paths.
Economy prices, interface wording, performance limits, and small quality-of-life details.
Player data, world continuity, backups, and the established technical-survival direction.